One of the peculiarities of Sega’s PC port release schedule is that the series is (almost) released chronologically, rather than the action they are made of – which reduces the original effect that Yakuza 6 once had. This is no longer a showcase of the new Dragon Engine, as Yakuza Kiwami 2 exists and does it well. And it’s not as practical or new as Yakuza’s: turn-based combat and dragon-like featuring a different hero — it’s a nice jump for anyone who wants to skip the latest in the series.
That means there are plenty of reasons not to play Yakuza 6, at least not yet. On PC, the entire series has been released at a relatively steep pace, with the remasters of Yakuza 3-5 arriving earlier this year. Have you played Yakuza 5? You must: This is wild, arguably the most ambitious of the series and the result is delightful. Have you played yakuza4? This is not my favorite, but it does introduce some characters that have a major presence in later games. Have you played Yakuza 3? Truth be told, you can skip it.
Yakuza 6, the final match for Kazuma Kiryu as a hero — is the end of the story that has played hundreds of hours in the previous six games. And as each game throws a different central opponent, ensuring that the immediate threat is always somewhat independent, the connective tissue of the series will always be the relationships that the younger one forged along the way.